Tournament Rules - v1.6
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↕ 0 earlier rules
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| 506.3.e.10. |
A trigger would require a player to choose something, such as a unit or gear, even if there is only one legal choice. (Example: Abandoned Hall) > |
| 506.3.e.11. |
A trigger would cause a player to gain resources, such as XP or floating Power/Energy. (Example: Jhin, Murderous Artist) > |
| 506.3.e.12. |
A trigger would cause a card to change zones, such as a unit taking lethal damage. (Non-lethal damage is not an observable impact.) > |
| 506.3.e.2. |
The trigger would change a rune total. (Example card: Startipped Peak) > |
| 506.3.e.3. |
The trigger would add a Buff token to a unit. (Example card: Sett, Brawler) > |
| 506.3.e.4. |
The trigger would impact combat or other game procedures. A card that reads “When you play a spell, give me +1 Might this turn.” does NOT have an immediate observable impact. It has an observable impact once it’s Might would be relevant. (Example card: Ravenbloom Student) > |
| 506.3.e.5. |
A trigger would cause a player to draw or discard. (Example card: Traveling Merchant) > |
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↕ 1026 later rules
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