Tournament Rules - v1.6
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↕ 0 earlier rules
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| 509.4.a. |
The player wants to make a different decision for a spell or ability immediately after all choices have been made and communicated for putting it onto the chain. Example: > |
| 509.4.a.1. |
A player plays Discipline indicating a unit. They immediately change their mind and choose a different unit, or choose not to play the Discipline at all. > |
| 509.4.b. |
The player wants to make a different decision for playing a unit or gear immediately after playing it to a location. Example: > |
| 509.4.b.1. |
A player plays Traveling Merchant to Reaver’s Row. They immediately change their mind and choose to play it to their base instead, or choose not to play it at all. > |
| 509.4.c. |
The player wants to make a different decision immediately after making a choice such as moving a unit to a location or discarding a card. Example: > |
| 509.4.c.1. |
A player moves Pouty Poro to Void Gate. They immediately change their mind and choose to move an additional unit there as well, or they decide not to move at all. > |
| 509.5. |
Players can always ready runes they just exhausted for Energy or unrecycle runes they just recycled for Power as long as no new action has been taken and focus has not been passed. > |
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↕ 1026 later rules
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