Tournament Rules - v1.6
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↕ 0 earlier rules
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| 509.6. |
At high OPL, flexibility on gameplay decisions is not intended as a tool to allow players to reverse decisions after an opponent is required to indicate information that reveals that decision to be a tactical error. > |
| 509.6.a. |
Example: Player A moves their 3 Might unit to a battlefield and passes focus. Player B indicates their 2 Might unit at that battlefield is now at 4 Might due to their legend, Wuju Bladesman. Player A can no longer change their decision to move to that battlefield and pass focus. > |
| 509.6.b. |
Decisions made based on inaccurately represented public information may still be rewound at the discretion of the head judge. Inaccurately representing information to try to get a rewind is cheating. > |
| 509.7. |
Intentionally attempting to reverse decisions to gain information from an opponent is considered angle shooting. Players may not change their decisions based on an opponent’s physical reaction or as a response to an opponent starting to take a game action. > |
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See 704.4. for more information on angle shooting. > |
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| 509.8. |
While changing decisions as described above is allowed, players must still maintain an appropriate pace of play. > |
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See 703.2 for more information on Slow Play. > |
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↕ 1026 later rules
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