Tournament Rules - v1.6
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↕ 0 earlier rules
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| 702.1.c. |
At low OPL, penalties should generally be less harsh and rewinds may be applied even if the erroring player gains an information advantage. > |
| 702.1.c.1. |
At low OPL, penalties that require an opponent of the erroring player to make a choice are made at random by a judge when they can’t be avoided by a rewind. > |
| 702.1.d. |
Certain penalties, such as Forgetting to Draw Cards, that would usually be disadvantageous to the erroring player can upgrade in severity if they occur in a situation where the error is obviously advantageous for them. > |
| 702.1.d.1. |
Judges should only upgrade these penalties when the advantage is obvious. If it is ambiguous, judges should not upgrade. > |
| 702.1.e. |
Certain penalties, such as Channeling Too Few Runes, refer to a “full round cycle”. A full round cycle completes when the player whose turn the error occurred on begins their next turn. > |
| 702.2. |
Missed Trigger [No Penalty]: The accountable player for a triggered ability doesn’t demonstrate awareness of the trigger before the first time it would have an observable impact on the game. > |
| 702.2.a. |
See 506 for definition of triggered abilities. > |
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↕ 1026 later rules
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