Tournament Rules - v1.6
|
↕ 0 earlier rules
|
|
| 702.1.e. |
Certain penalties, such as Channeling Too Few Runes, refer to a “full round cycle”. A full round cycle completes when the player whose turn the error occurred on begins their next turn. > |
| 702.2. |
Missed Trigger [No Penalty]: The accountable player for a triggered ability doesn’t demonstrate awareness of the trigger before the first time it would have an observable impact on the game. > |
| 702.2.a. |
See 506 for definition of triggered abilities. > |
| 702.2.b. |
After the initial point at which a triggered ability is missed, any further errors related to that trigger are considered a General Error instead. > |
|
See 702.16 for more information about General Errors. > |
|
| 702.2.c. |
Players may not attempt to cause triggered abilities where an opponent is the accountable player to be missed by taking game actions or otherwise prematurely advancing the game, including through otherwise acceptable shortcuts. > |
| 702.2.d. |
A triggered ability is considered to have triggered even if it was subsequently missed. Effects that count or restrict the number of times that ability can trigger will count the missed one. > |
|
↕ 1026 later rules
|
|