Core Rules - v1.5
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↕ 0 earlier rules
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is 5, so it gets +5 Might this turn, for a current Might of 10. After combat, Shield no > |
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longer applies, but the +5 Might from Last Stand does, so the unit’s Might is 8. > |
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| 433.1.b. |
Some Game Effects may also cause Damage to be Doubled; in this case, those effects are the equivalent to a replacement effect that reads “If I would take damage from a source, I take double that damage from that source instead.” or “If [I/this] would deal damage, [I/this] deal double that damage instead.” The source of the Damage in these cases remains the same after Doubling. > |
| 433.2. |
Doubling is a Limited Action. > |
| 433.2.a. |
Players may only Double when Game Effects direct them to do so. > |
| 434. |
Swap > |
| 434.1. |
Swapping is the act of increasing one numeric value and decreasing another numeric value on some number of Game Objects such that their values are reversed. > |
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↕ 3508 later rules
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