Core Rules - v1.5
|
↕ 0 earlier rules
|
|
| 433.1.b. |
Some Game Effects may also cause Damage to be Doubled; in this case, those effects are the equivalent to a replacement effect that reads “If I would take damage from a source, I take double that damage from that source instead.” or “If [I/this] would deal damage, [I/this] deal double that damage instead.” The source of the Damage in these cases remains the same after Doubling. > |
| 433.2. |
Doubling is a Limited Action. > |
| 433.2.a. |
Players may only Double when Game Effects direct them to do so. > |
| 434. |
Swap > |
| 434.1. |
Swapping is the act of increasing one numeric value and decreasing another numeric value on some number of Game Objects such that their values are reversed. > |
| 434.1.a. |
Swapping creates two different effects that apply to each attribute. One that Increases one value and one that Decreases the other. These effects last for the duration specified by the effect that instructed the Swap. > |
| 434.1.b. |
To accomplish this, determine the difference between these values and then apply an Increase for that amount to the lower value of the two attributes, and a Decrease of that amount to the higher value of the two attributes. > |
|
↕ 3508 later rules
|
|