Core Rules - v1.5
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↕ 0 earlier rules
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| 439.7.b. |
To Swap Back, the token stops existing and the original card is returned to the space that the token just occupied, inheriting all current effects and statuses. > |
| 439.7.b.1. |
Any card that has been Replaced by that token or any tokens it Replaced is eligible to swap back in this way. > |
| 439.7.c. |
If there is nothing in Banishment to swap back to then this object can never swap back. > |
| 440. |
Create > |
| 440.1. |
Creating is the act of producing a Game Object that previously did not exist in the game. > |
| 440.2. |
Effects that Create one or more Game Objects will direct where those Game Objects must go - the Game Objects are Created directly to the zones in question. > |
| 440.2.a. |
Prior to being Created, these Game Objects did not exist outside of the zone they were Created to. After being Created, they may change zones as appropriate for Game Objects of their type. > |
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↕ 3508 later rules
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