Core Rules - v1.5
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↕ 0 earlier rules
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| 473.2.b. |
Hold abilities trigger at a Battlefield that was Held. > |
| 473.2.c. |
These will only trigger when the Battlefield is Scored; I.E. These cannot be triggered more than once per turn for a player. > |
| 474. |
When a cleanup occurs and a player has accrued Points greater than or equal to the Victory Score for their Mode of Play, and if they have more points than every opponent, they Win the Game. 475. Layers > |
| 476. |
Layers are the mechanism in which Game Effects alter the Traits, Intrinsic Abilities, or other properties of Game Objects. > |
| 477. |
Layers are an organizational structure. > |
| 477.1. |
Layers only serve to structure the application and order that Game Effects apply to Game Objects to maintain consistency. > |
| 478. |
The layers are applied repeatedly until all effects operating on an object have been applied once and no changes have been processed. > |
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↕ 3508 later rules
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