Core Rules - v1.5
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↕ 0 earlier rules
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| 482.1.c. |
Timestamps are not referenced by Game Effects in any way. They are only used to finalize layered effects. > |
| 482.2. |
When Rules Text becomes Inactive for any reason, it loses its Timestamp. When it ceases to be Inactive, a new Timestamp is established. > |
| 482.3. |
Effects are applied such that the earliest Timestamp within each Layer and Sublayer applies first, followed by other Effects in that Layer and Sublayer in chronological order. 483. Modes of Play > |
| 484. |
There are multiple methods of playing Riftbound. > |
| 485. |
A Mode of Play must define several variables for the game. > |
| 485.1. |
Number of Players: How many people are playing the game. > |
| 485.2. |
Formation of Players: How the players are organized while playing. > |
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↕ 3508 later rules
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