Core Rules - v1.5
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↕ 0 earlier rules
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| 482.3. |
Effects are applied such that the earliest Timestamp within each Layer and Sublayer applies first, followed by other Effects in that Layer and Sublayer in chronological order. 483. Modes of Play > |
| 484. |
There are multiple methods of playing Riftbound. > |
| 485. |
A Mode of Play must define several variables for the game. > |
| 485.1. |
Number of Players: How many people are playing the game. > |
| 485.2. |
Formation of Players: How the players are organized while playing. > |
| 485.2.a. |
This defines if a player is alone or on a team. > |
| 485.2.b. |
This defines the number of opponents. > |
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↕ 3508 later rules
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