Core Rules - v1.5
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↕ 0 earlier rules
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Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." > |
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As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that effect expires > |
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at the end of the turn, it will no longer be Mighty. > |
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| 711. |
Units in Non-Board Zones are evaluated according to their printed Might. > |
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Example: A unit in the trash is Mighty if its printed Might is 5 or greater. It doesn't matter if there were effects raising or lowering its might while it was on the board. > |
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| 712. |
Bonus Damage > |
| 713. |
Bonus Damage is an intrinsic property that can be granted to Deal actions that influence the amount of Damage that the action is distributing. > |
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↕ 3508 later rules
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