Core Rules - v1.5
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↕ 0 earlier rules
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at the end of the turn, it will no longer be Mighty. > |
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| 711. |
Units in Non-Board Zones are evaluated according to their printed Might. > |
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Example: A unit in the trash is Mighty if its printed Might is 5 or greater. It doesn't matter if there were effects raising or lowering its might while it was on the board. > |
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| 712. |
Bonus Damage > |
| 713. |
Bonus Damage is an intrinsic property that can be granted to Deal actions that influence the amount of Damage that the action is distributing. > |
| 714. |
If more than one instance of Bonus Damage is applied or granted to a Deal action, all instances are summed and applied once. > |
| 714.1. |
Bonus Damage can only be a positive value, and can only increase the amount of Damage being distributed. > |
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↕ 3508 later rules
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