Core Rules - v1.5
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↕ 0 earlier rules
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| 742.1. |
Unlike other Game Objects, Counters are not targeted by spells and abilities. If an effect instructs a player to interact with a Counter, the Counter is chosen when the corresponding instruction executes. > |
| 743. |
Counters serve to track semi-permanent effects on Game Objects. > |
| 744. |
Counters can have game effects themselves, or serve as the prerequisite for game effects. > |
| 745. |
Counters can be spent by game effects. > |
| 745.1. |
In order to do so, that player must remove that many counters of the specified type from the specified Game Objects. > |
| 745.1.a. |
If no type of counter is specified, any counter can be removed this way. > |
| 745.1.b. |
If no type of Game Object is specified, then counters can be removed from any Game Objects with the specified counter. > |
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↕ 3508 later rules
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