Core Rules - v1.5
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↕ 0 earlier rules
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| 820.3.a. |
Regardless of the number of times a spell or ability's instructions are executed with this keyword, it is only Played once. > |
| 820.4. |
Repeat, and whether or not a spell or ability has Repeat, is a characteristic of the spell or ability and may be checked or referenced by other Game Effects. > |
| 821. |
Weaponmaster > |
| 821.1. |
Weaponmaster is a Triggered Ability keyword. > |
| 821.1.a. |
Weaponmaster is present on Units. > |
| 821.1.b. |
Weaponmaster is a Play Effect that chooses an Equipment you control and allows you to pay its Equip cost at a discount, regardless of the usual timing of the Equip ability, to Attach that Equipment to the unit with Weaponmaster. > |
| 821.1.c. |
Weaponmaster is functionally short for: “When you play me, you may choose a Card you control with the Equipment tag. Necessary portions of its Rules Text are no longer Inactive if they are currently Inactive. Pay the cost of its Equip ability, reduced by [A], to attach it to this unit.” > |
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↕ 3508 later rules
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