Core Rules - v1.5
|
↕ 0 earlier rules
|
|
| 821. |
Weaponmaster > |
| 821.1. |
Weaponmaster is a Triggered Ability keyword. > |
| 821.1.a. |
Weaponmaster is present on Units. > |
| 821.1.b. |
Weaponmaster is a Play Effect that chooses an Equipment you control and allows you to pay its Equip cost at a discount, regardless of the usual timing of the Equip ability, to Attach that Equipment to the unit with Weaponmaster. > |
| 821.1.c. |
Weaponmaster is functionally short for: “When you play me, you may choose a Card you control with the Equipment tag. Necessary portions of its Rules Text are no longer Inactive if they are currently Inactive. Pay the cost of its Equip ability, reduced by [A], to attach it to this unit.” > |
| 821.1.c.1. |
Weaponmaster can choose an Equipment whether it has an Equip ability or not. > |
| 821.1.c.2. |
The cost of the Equip ability is determined as though that Equip ability was being activated choosing the unit with the Weaponmaster ability, as modulated by any abilities that alter Equip costs. > |
|
↕ 3508 later rules
|
|