Core Rules - v1.5
|
↕ 0 earlier rules
|
|
| 821.1.a. |
Weaponmaster is present on Units. > |
| 821.1.b. |
Weaponmaster is a Play Effect that chooses an Equipment you control and allows you to pay its Equip cost at a discount, regardless of the usual timing of the Equip ability, to Attach that Equipment to the unit with Weaponmaster. > |
| 821.1.c. |
Weaponmaster is functionally short for: “When you play me, you may choose a Card you control with the Equipment tag. Necessary portions of its Rules Text are no longer Inactive if they are currently Inactive. Pay the cost of its Equip ability, reduced by [A], to attach it to this unit.” > |
| 821.1.c.1. |
Weaponmaster can choose an Equipment whether it has an Equip ability or not. > |
| 821.1.c.2. |
The cost of the Equip ability is determined as though that Equip ability was being activated choosing the unit with the Weaponmaster ability, as modulated by any abilities that alter Equip costs. > |
| 821.1.c.2.a. |
The Equip ability is not actually activated when its cost is determined in this way. An effect that grants an activated ability a cost reduction when it is played will not apply to the Equip cost calculated during the resolution of a Weaponmaster trigger, because the Equip ability is not actually played. > |
| 821.1.c.2.b. |
Effects that reduce the cost of Equip abilities without referring to those abilities being played, or the Equip ability being referenced in specific, will be included when calculating costs in this way. > |
|
↕ 3508 later rules
|
|