Core Rules - v1.5
|
↕ 0 earlier rules
|
|
| 823.1.a. |
Hunt is present on Units. > |
| 823.1.b. |
Hunt is both a Conquer and a Hold effect. > |
| 823.1.c. |
Hunt is formatted as “Hunt X” > |
| 823.1.c.1. |
Hunt is functionally short for: “When I Conquer or Hold, my controller gains X XP.” > |
|
See rule 728. XP for more information > |
|
| 823.1.c.2. |
If X is omitted, it is presumed to be 1. > |
| 823.1.c.3. |
X is referred to as the Hunt Value. > |
|
↕ 3508 later rules
|
|