Core Rules - v1.5
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↕ 0 earlier rules
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| 823.1.c. |
Hunt is formatted as “Hunt X” > |
| 823.1.c.1. |
Hunt is functionally short for: “When I Conquer or Hold, my controller gains X XP.” > |
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See rule 728. XP for more information > |
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| 823.1.c.2. |
If X is omitted, it is presumed to be 1. > |
| 823.1.c.3. |
X is referred to as the Hunt Value. > |
| 823.2. |
If a Unit has Hunt, or has been granted Hunt, and is granted Hunt by an additional source, the Hunt Value of all granted Hunt keywords is summed. > |
| 823.3. |
Hunt, and whether or not a unit has Hunt, is a characteristic of the Unit and may be checked or referenced by other Game Effects. > |
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↕ 3508 later rules
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