Core Rules - v1.5
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↕ 0 earlier rules
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| 442. |
Empower > |
| 442.1. |
Empowering is the act of rendering one or more Game Objects Empowered. > |
| 442.1.a. |
Empowered is a binary state. A Game Object is Empowered or it isn’t. > |
| 442.1.b. |
An Empowered Game Object can not be Empowered. > |
| 442.1.c. |
If a Game Object is instructed to be Empowered when it is already Empowered, nothing additional happens. > |
| 442.1.c.1. |
Some effects may grant a Game Object permission to be Empowered multiple times. Such an effect ignores this restriction. For these Game Objects, Empowered is not a binary state but a stacking status. > |
| 442.2. |
“Empowered” is a state for Game Objects on the board that other game effects and abilities can reference. > |
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↕ 3508 later rules
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